Monster Blood Tattoo, Book 1
Rossamünd was abandoned as an infant and grew up in a foundlingery, never an easy place but worse for a rather small boy saddled with a name more commonly associated with girls. Nonetheless, he’s been looked after carefully by a dormitory master and a parlor maid, and he’s made it through twelve years or so at the foundlingery with his sweetness and innocence intact, ready to be hired away—preferably by the navy—and live his life in the wide, monster-infested world. Maybe, if he’s brave enough, he’ll even earn a monster-blood tattoo, inked with the blood of a monster he’s slain. Instead, he’s hired to be a Lamplighter.
Rossamünd is a bit of an idiot—among other things, he thinks being a Lamplighter sounds unexciting, despite the fact that his almanac shows the relevant road to cut through sparsely-inhabited, and therefore likely monstrous, territory—so he finds his first and second adventures on his journey to the Lamplighters’ headquarters, and those adventures make up this volume. It also hints on several occasions after something strange about Rossamünd, but though the details remain unclear, it’s entirely too easy to guess the outline but never properly revealed in this book.
Despite these frustrations, it’s an enjoyable book. The world is incredibly detailed—the area in which the entire book takes place is only a very tiny portion of the full map included in the frontmatter, and there are about a hundred pages of glossary in the back—and generally interesting, complete with magic/technology riddled with limitations and side effects, a wide variety of monsters—in temperament and intelligence as well as in physicality. Rossamünd is sweet and has a decided capacity to learn, so by the end of the book he’s much less naive and daft than he started. It’s slow-paced, but aside from the ending—which comes forty pages or so too late—that’s not problematic; their world is slow-paced in such a way that the pace and the language really fits.